> Yes, a client needed the files, didn't have them, and asked to download them > from the server (which also didn't have them).
<snip> > > I just got this message on my newly reinstalled dedicated > > Judgement server: > > > > Warning: Unable to open sound/fvox/warning.wav for transfer > > Warning: Unable to open sound/fvox/danger.wav for transfer > > ...and you are getting these messages because somewhere in your code you precached those sounds (otherwise you couldn't play them). When the client connects to the server, the server sends the client a list of resources that need to be precached. If those files exist on the client then the client doesn't need to bother the server. If the files don't exist on the client, it requests them from the server (to satisfy the precache requirements). The server then spits out an error message saying that it can't find those files to satisfy the client's request. Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

