those sounds are used by the suit arnt they?

----- Original Message -----
From: "Paul 'MoOg' Samways" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 3:00 PM
Subject: Re: [hlcoders] sound transfer from server


> This would also neatly explain why some players would throw up these
> filenames on first connecting and then not again back before the useful
> messages went in.
>
> Thanks guys
>
> ----- Original Message -----
> From: "botman" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, June 18, 2002 2:56 PM
> Subject: Re: [hlcoders] sound transfer from server
>
>
> > > Yes, a client needed the files, didn't have them, and asked to
download
> them
> > > from the server (which also didn't have them).
> >
> > <snip>
> >
> > > > I just got this message on my newly reinstalled dedicated
> > > > Judgement server:
> > > >
> > > > Warning:  Unable to open sound/fvox/warning.wav for transfer
> > > > Warning:  Unable to open sound/fvox/danger.wav for transfer
> > > >
> >
> > ...and you are getting these messages because somewhere in your code you
> > precached those sounds (otherwise you couldn't play them).  When the
> client
> > connects to the server, the server sends the client a list of resources
> that
> > need to be precached.  If those files exist on the client then the
client
> > doesn't need to bother the server.  If the files don't exist on the
> client, it
> > requests them from the server (to satisfy the precache requirements).
The
> > server then spits out an error message saying that it can't find those
> files to
> > satisfy the client's request.
> >
> > Jeffrey "botman" Broome
> >
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> >
>
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