This would also neatly explain why some players would throw up these filenames on first connecting and then not again back before the useful messages went in.
Thanks guys ----- Original Message ----- From: "botman" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, June 18, 2002 2:56 PM Subject: Re: [hlcoders] sound transfer from server > > Yes, a client needed the files, didn't have them, and asked to download them > > from the server (which also didn't have them). > > <snip> > > > > I just got this message on my newly reinstalled dedicated > > > Judgement server: > > > > > > Warning: Unable to open sound/fvox/warning.wav for transfer > > > Warning: Unable to open sound/fvox/danger.wav for transfer > > > > > ...and you are getting these messages because somewhere in your code you > precached those sounds (otherwise you couldn't play them). When the client > connects to the server, the server sends the client a list of resources that > need to be precached. If those files exist on the client then the client > doesn't need to bother the server. If the files don't exist on the client, it > requests them from the server (to satisfy the precache requirements). The > server then spits out an error message saying that it can't find those files to > satisfy the client's request. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

