yea can you explain to me a little what prechaed means?
----- Original Message -----
Wrom: OQKEDOTWFAOBUZXUWLSZLKBRNVWWCUFPEGAU
To: <[EMAIL PROTECTED]>
Sent: Tuesday, June 18, 2002 8:56 AM
Subject: Re: [hlcoders] sound transfer from server


> > Yes, a client needed the files, didn't have them, and asked to download
them
> > from the server (which also didn't have them).
>
> <snip>
>
> > > I just got this message on my newly reinstalled dedicated
> > > Judgement server:
> > >
> > > Warning:  Unable to open sound/fvox/warning.wav for transfer
> > > Warning:  Unable to open sound/fvox/danger.wav for transfer
> > >
>
> ...and you are getting these messages because somewhere in your code you
> precached those sounds (otherwise you couldn't play them).  When the
client
> connects to the server, the server sends the client a list of resources
that
> need to be precached.  If those files exist on the client then the client
> doesn't need to bother the server.  If the files don't exist on the
client, it
> requests them from the server (to satisfy the precache requirements).  The
> server then spits out an error message saying that it can't find those
files to
> satisfy the client's request.
>
> Jeffrey "botman" Broome
>
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