Are you test this ? This works in some servers may be is some configuration but this is the message
Working i.e. C:\hl\win>hlfill xxx.xxx.xxx.xxx Address: xxx.xxx.xxx.xxx:27015 Hostname: xxxxxxxx Description (game): CounterStrike Map name: de_clan2_fire Protocol: 46 Players: 1 Max players: 11 Secure: 1 Operating System: l Password protected: 0 Type: d GameDirectory: cstrike Lan: 1 Proxy Target: 1 cldll: 1 SVonly: 0 Mod Version: 1 Proxy Address: (null) Getchallenge: 3468305035 Connect: B 4294967295 180 "200.42.0.0:14771" Connect: B 4294967295 181 "200.42.0.0:30106" Connect: B 4294967295 182 "200.42.0.0:22929" Connect: B 4294967295 183 "200.42.0.0:1150" Connect: B 4294967295 184 "200.42.0.0:21548" Connect: B 4294967295 185 "200.42.0.0:6617" Connect: B 4294967295 186 "200.42.0.0:14798" Connect: B 4294967295 187 "200.42.0.0:1416" Connect: B 4294967295 188 "200.42.0.0:4169" Connect: B 4294967295 189 "200.42.0.0:16105" Connect: 9Server is full. Not working ie Address: xxx.xxx.xxx.xx Hostname: xxx.xxx.xxx.xx Description (game): Day of Defeat Map name: dod_caen2 Protocol: 46 Players: 16 Max players: 18 Secure: 0 Operating System: w Password protected: 0 Type: d GameDirectory: dod Lan: 1 Proxy Target: 0 cldll: 1 SVonly: 0 Mod Version: 2 Proxy Address: (null) Getchallenge: 998534727 Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). Connect: 9Counter - Strike Dedicated Server (no-won). ----- Original Message ----- From: "Erik Johnson" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, June 21, 2002 12:48 PM Subject: RE: [hlcoders] Fwd: Half-life fake players bug > As far as we can tell, this exploit wasn't ever possible. > > Erik > > -----Original Message----- > From: botman [mailto:[EMAIL PROTECTED]] > Sent: Friday, June 21, 2002 4:15 AM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] Fwd: Half-life fake players bug > > > > Well, if it is as he says, where valve either selectively ignored his > > emails, or didn't care to acknowledge them, and it came to the point > > where a bug was posted on the net, serves valve right. Atleast he cared > > to explain the bug, and simply not release a bunch of programs that > > would create havok over the entire server population. Up to valve to fix > > it now that it is in the open, instead of working in private. Shame. > > From the posts in the Linux HLDS list, people have already tried this and it > doesn't work with the x.1.1.0 release. Valve must have already fixed this > prior to x.1.1.0 and didn't feel the need to e-mail the guy back about his > exploit. > > Jeffrey "botman" Broome > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

