Are you test this ?
This works in some servers may be is some configuration but this is the
message

Working i.e.
C:\hl\win>hlfill xxx.xxx.xxx.xxx

Address:            xxx.xxx.xxx.xxx:27015
Hostname:           xxxxxxxx
Description (game): CounterStrike
Map name:           de_clan2_fire
Protocol:           46
Players:            1
Max players:        11
Secure:             1
Operating System:   l
Password protected: 0
Type:               d
GameDirectory:      cstrike
Lan:                1
Proxy Target:       1
cldll:              1
SVonly:             0
Mod Version:        1
Proxy Address:      (null)

Getchallenge: 3468305035
Connect:     B 4294967295 180 "200.42.0.0:14771"
Connect:     B 4294967295 181 "200.42.0.0:30106"
Connect:     B 4294967295 182 "200.42.0.0:22929"
Connect:     B 4294967295 183 "200.42.0.0:1150"
Connect:     B 4294967295 184 "200.42.0.0:21548"
Connect:     B 4294967295 185 "200.42.0.0:6617"
Connect:     B 4294967295 186 "200.42.0.0:14798"
Connect:     B 4294967295 187 "200.42.0.0:1416"
Connect:     B 4294967295 188 "200.42.0.0:4169"
Connect:     B 4294967295 189 "200.42.0.0:16105"
Connect:     9Server is full.

Not working ie

Address:            xxx.xxx.xxx.xx
Hostname:           xxx.xxx.xxx.xx
Description (game): Day of Defeat
Map name:           dod_caen2
Protocol:           46
Players:            16
Max players:        18
Secure:             0
Operating System:   w
Password protected: 0
Type:               d
GameDirectory:      dod
Lan:                1
Proxy Target:       0
cldll:              1
SVonly:             0
Mod Version:        2
Proxy Address:      (null)

Getchallenge: 998534727
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).
Connect:     9Counter - Strike Dedicated Server (no-won).



----- Original Message -----
From: "Erik Johnson" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 21, 2002 12:48 PM
Subject: RE: [hlcoders] Fwd: Half-life fake players bug


> As far as we can tell, this exploit wasn't ever possible.
>
> Erik
>
> -----Original Message-----
> From: botman [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 21, 2002 4:15 AM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Fwd: Half-life fake players bug
>
>
> > Well, if it is as he says, where valve either selectively ignored his
> > emails, or didn't care to acknowledge them, and it came to the point
> > where a bug was posted on the net, serves valve right. Atleast he cared
> > to explain the bug, and simply not release a bunch of programs that
> > would create havok over the entire server population. Up to valve to fix
> > it now that it is in the open, instead of working in private. Shame.
>
> From the posts in the Linux HLDS list, people have already tried this and
it
> doesn't work with the x.1.1.0 release.  Valve must have already fixed this
> prior to x.1.1.0 and didn't feel the need to e-mail the guy back about his
> exploit.
>
> Jeffrey "botman" Broome
>
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