This is a multi-part message in MIME format.
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And cracked (no-won) servers (see below).  This thing hits cracked servers
but not normal ones?  Oh no, what are we going to do?!?!?! :)


> -----Original Message-----
> From: Kuja [mailto:[EMAIL PROTECTED]]
> Sent: Friday, June 21, 2002 1:19 PM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlcoders] Fwd: Half-life fake players bug
>
>
> His exploit doesnt won auth. Some servers like lan servers dont
> require won
> auth right?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED]]On Behalf Of
> [EMAIL PROTECTED]
> Sent: Friday, June 21, 2002 3:34 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlcoders] Fwd: Half-life fake players bug
>
>
> Are you test this ?
> This works in some servers may be is some configuration but this is the
> message
>
> Working i.e.
> C:\hl\win>hlfill xxx.xxx.xxx.xxx
>
> Address:            xxx.xxx.xxx.xxx:27015
> Hostname:           xxxxxxxx
> Description (game): CounterStrike
> Map name:           de_clan2_fire
> Protocol:           46
> Players:            1
> Max players:        11
> Secure:             1
> Operating System:   l
> Password protected: 0
> Type:               d
> GameDirectory:      cstrike
> Lan:                1
> Proxy Target:       1
> cldll:              1
> SVonly:             0
> Mod Version:        1
> Proxy Address:      (null)
>
> Getchallenge: 3468305035
> Connect:     B 4294967295 180 "200.42.0.0:14771"
> Connect:     B 4294967295 181 "200.42.0.0:30106"
> Connect:     B 4294967295 182 "200.42.0.0:22929"
> Connect:     B 4294967295 183 "200.42.0.0:1150"
> Connect:     B 4294967295 184 "200.42.0.0:21548"
> Connect:     B 4294967295 185 "200.42.0.0:6617"
> Connect:     B 4294967295 186 "200.42.0.0:14798"
> Connect:     B 4294967295 187 "200.42.0.0:1416"
> Connect:     B 4294967295 188 "200.42.0.0:4169"
> Connect:     B 4294967295 189 "200.42.0.0:16105"
> Connect:     9Server is full.
>
> Not working ie
>
> Address:            xxx.xxx.xxx.xx
> Hostname:           xxx.xxx.xxx.xx
> Description (game): Day of Defeat
> Map name:           dod_caen2
> Protocol:           46
> Players:            16
> Max players:        18
> Secure:             0
> Operating System:   w
> Password protected: 0
> Type:               d
> GameDirectory:      dod
> Lan:                1
> Proxy Target:       0
> cldll:              1
> SVonly:             0
> Mod Version:        2
> Proxy Address:      (null)
>
> Getchallenge: 998534727
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
> Connect:     9Counter - Strike Dedicated Server (no-won).
>
>
>
> ----- Original Message -----
> From: "Erik Johnson" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, June 21, 2002 12:48 PM
> Subject: RE: [hlcoders] Fwd: Half-life fake players bug
>
>
> > As far as we can tell, this exploit wasn't ever possible.
> >
> > Erik
> >
> > -----Original Message-----
> > From: botman [mailto:[EMAIL PROTECTED]]
> > Sent: Friday, June 21, 2002 4:15 AM
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlcoders] Fwd: Half-life fake players bug
> >
> >
> > > Well, if it is as he says, where valve either selectively ignored his
> > > emails, or didn't care to acknowledge them, and it came to the point
> > > where a bug was posted on the net, serves valve right.
> Atleast he cared
> > > to explain the bug, and simply not release a bunch of programs that
> > > would create havok over the entire server population. Up to
> valve to fix
> > > it now that it is in the open, instead of working in private. Shame.
> >
> > From the posts in the Linux HLDS list, people have already
> tried this and
> it
> > doesn't work with the x.1.1.0 release.  Valve must have already
> fixed this
> > prior to x.1.1.0 and didn't feel the need to e-mail the guy
> back about his
> > exploit.
> >
> > Jeffrey "botman" Broome
> >
> > _______________________________________________
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> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
>
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