Hey all, I've recently been running Gladiator with fakelag 200 (give a ping of about 400), and I noticed that animations take a second before they start.
FYI, Gladiator is running in thirdperson mode. If I start moving forward, the player will "slide" quite a bit before the "walk" animation starts playing. The more lag I introduce, the more skating... is this because all animations that play client side are triggered by the server? IE: The client sends "+move_forward", lag is taken into account, the server receives it, sends the client "play animation x", lag again, then the client plays the anim. In this time, the client start moving, hence the slide... Or am I totally off track? Thanks for any suggestions! -------------- Project Lead/Coder Gladiator mod [EMAIL PROTECTED] ICQ: 11425443 MSN: [EMAIL PROTECTED] http://gladiator.lan-gaming.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders