Hey everyone, I had a quick question. I'm working on a 3rd person mod that has a relatively high camera. Thus, a player can never see more than, say, a few hundred units to his sides. I wanted to mess with vis so that we might take greater advantage of this, by declaring, for example, that a portal that is far away from another portal isn't visible, even though in the first person sense it may well be. However, as you might know, vis is rather confusing, alarming, and intimidating to people looking at it for the first time. My first intuition from checking out the code is that I should be looking in PortalFlow, but I'm really not sure. Can anyone with some experience with such things (such as if zoner's on this list :) give me a few pointers on where I should be looking for this stuff?
Also, should I be looking at qbsp as well, to try to change the bsp to reflect our restricted viewing as well? Thanks, Persuter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders