Also, if I go into bspfile.h and change the MAX_MAP_ENTITIES and whatnot, is it to be presumed that that would have no effect, as the engine simply would not accept those bsp files? I.e., if I run into a 4096 brush limit or a 1024 entity limit, and I adjust those values upwards, recompile the tools, and compile the map, would the engine bork on those maps?
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