/me continues the conversation with self. OK, the answer to this is yes, the engine will bork. Just in case you guys were curious. :) And I downloaded the source code for ZHLT with Merl's additions, so I'm looking at the g_maxdistance thing, but I'm still looking for, you know, some help. :)
Persuter At 10:17 PM 9/28/2002 -0400, you wrote: >Also, if I go into bspfile.h and change the MAX_MAP_ENTITIES and whatnot, >is it to be presumed that that would have no effect, as the engine simply >would not accept those bsp files? I.e., if I run into a 4096 brush limit or >a 1024 entity limit, and I adjust those values upwards, recompile the >tools, and compile the map, would the engine bork on those maps? > >Persuter > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders