/me continues the conversation with self.

OK, the answer to this is yes, the engine will bork. Just in case you guys
were curious. :) And I downloaded the source code for ZHLT with Merl's
additions, so I'm looking at the g_maxdistance thing, but I'm still looking
for, you know, some help. :)

Persuter

At 10:17 PM 9/28/2002 -0400, you wrote:

>Also, if I go into bspfile.h and change the MAX_MAP_ENTITIES and whatnot,
>is it to be presumed that that would have no effect, as the engine simply
>would not accept those bsp files? I.e., if I run into a 4096 brush limit or
>a 1024 entity limit, and I adjust those values upwards, recompile the
>tools, and compile the map, would the engine bork on those maps?
>
>Persuter
>
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