Hallo,

Wednesday, November 13, 2002, 18:56,
Cortex <[EMAIL PROTECTED]> wrote:

> I finally got it to work !! I use the method that is used in the new (SDK
> 2.3) overview code. It checks at each call of "Reset" if the name of the map
> has changed (using gEngfuncs.pfnGetLevelName()). If it has changed, I delete
> my rain until I get a new message from the server.

You could also use void TeamFortressViewport::Initialize( void ); in
vgui_teamfortressviewport.cpp. A comment above this function says it's
called everytime the map changes. Works fine for me.

--
Sebastian Steinlechner
- mailto:steinlechner@;gmx.net
- www.resourcecode.de

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