Hallo, Wednesday, November 13, 2002, 18:56, Cortex <[EMAIL PROTECTED]> wrote:
> I finally got it to work !! I use the method that is used in the new (SDK > 2.3) overview code. It checks at each call of "Reset" if the name of the map > has changed (using gEngfuncs.pfnGetLevelName()). If it has changed, I delete > my rain until I get a new message from the server. You could also use void TeamFortressViewport::Initialize( void ); in vgui_teamfortressviewport.cpp. A comment above this function says it's called everytime the map changes. Works fine for me. -- Sebastian Steinlechner - mailto:steinlechner@;gmx.net - www.resourcecode.de _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

