Oh, yes. It could be an other solution ;) I didn't notice this comment.
- Cortex : HL ALBATOR coder & mapper
- [EMAIL PROTECTED] & ICQ : 71548738
Sebastian Steinlechner wrote:
> Hallo,
>
> Wednesday, November 13, 2002, 18:56,
> Cortex <[EMAIL PROTECTED]> wrote:
>
>> I finally got it to work !! I use the method that is used in the new
>> (SDK
>> 2.3) overview code. It checks at each call of "Reset" if the name of
>> the map has changed (using gEngfuncs.pfnGetLevelName()). If it has
>> changed, I delete my rain until I get a new message from the server.
>
> You could also use void TeamFortressViewport::Initialize( void ); in
> vgui_teamfortressviewport.cpp. A comment above this function says it's
> called everytime the map changes. Works fine for me.
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