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Easy - theres documentation included with the HL SDK that tells you how to
talk to servers (and you can get the map, players, mod etc) and the master
server...

At 22:37 18/12/2002, you wrote:
>I'm trying to make a program that'll get the name of a server, it's IP and
>what map it's on.
>I was going to try using rcon, but you need to know the IP address of the
>server to rcon, but i don't want people to have to type it in, what I meant
>was is there a way of getting the ip address of the server from the running
>instance of hl.exe, after that i could rcon to find everything else out.
>
>>Brian A. Stumm wrote
>>
>>You don't even need rcon to get info like whos connected to a server > and
>>the server name. The question is kinda vague... Do you mean like how
>>Gametiger.com can search for players that are currently online? or do you
>>mean like scripts that query an ip/port to report info about the HL server
>>at that address? What exactly do you mean...
>>
>>On Tue, 17 Dec 2002, Alfred wrote:
>>
>> > You could use the "rcon" protocol to talk to the local server :)
>> >
>> > Predatory Kangaroo wrote:
>> >
>> > > Hi there all,
>> > > Does anyone know if there is a way for an external program to get
>> > > information about whether the user is running Half-life, server name,
>>etc.
>> > > without actually having access to the mod's source code?
>> > > Thanks,
>> > > Predatory Kangaroo
>
>
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Programmer and Modeller for <http://pokemod.fragoff.net/>The
<http://pokemod.fragoff.net/>Pokemod

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