And if the projectile hits and kills something on the server, it goes right through on the client; because its already removed before that update occurs, or its value has already changed.
tfc nails exhibit this, but they're so small and black you don't notice it unless you're LOOKING for it (shoot breakable glass and you'll see what I mean) -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Alfred Sent: December 18, 2002 12:45 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Quick questions I am not sure about the entity number, some deep part of my memory thinks they are the same, can't be sure tho :) As for the client side prediction stuff, things that have an instant effect (i.e no travel time) such as bullets and nails are predicted, things that take time to travel aren't (because you want the path of the projectile to look the same for everyone, if you predicted a far moving object then all sorts of ugly effects would appear). _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders