Dude, like he said, did you LOOK at server_protocol.txt?
Its MEANT for external programs unrelated to the SDK. It's the specs on
connecting to a server and getting all the information you want.


-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Predatory
Kangaroo
Sent: December 18, 2002 9:52 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] Re: External Access

Yes, but first i need to actually grab that information, bear in mind
that
this is a whole seperate program, not a DLL in half-life.  As far as i
can
see there are two options, to build in a memory-process prober and find
the
address that corresponds to the server's IP address, which is no good
because the memory sector will change from computer to computer or make
a
dll like metamod to dump the information to a file on certain events
(eg:
CBasePlayer::Spawn or mapchange) and get the other program to read it in
and
handle the information.

Rob Wrote:
>have you looked at server_protocol.txt? You can get the IP, map and
>hostname
>without using RCON.
>
>- Rob.

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