Dude, like he said, did you LOOK at server_protocol.txt? Its MEANT for external programs unrelated to the SDK. It's the specs on connecting to a server and getting all the information you want.
-omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Predatory Kangaroo Sent: December 18, 2002 9:52 PM To: [EMAIL PROTECTED] Subject: [hlcoders] Re: External Access Yes, but first i need to actually grab that information, bear in mind that this is a whole seperate program, not a DLL in half-life. As far as i can see there are two options, to build in a memory-process prober and find the address that corresponds to the server's IP address, which is no good because the memory sector will change from computer to computer or make a dll like metamod to dump the information to a file on certain events (eg: CBasePlayer::Spawn or mapchange) and get the other program to read it in and handle the information. Rob Wrote: >have you looked at server_protocol.txt? You can get the IP, map and >hostname >without using RCON. > >- Rob. _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

