Yes, but first i need to actually grab that information, bear in mind that
this is a whole seperate program, not a DLL in half-life.  As far as i can
see there are two options, to build in a memory-process prober and find the
address that corresponds to the server's IP address, which is no good
because the memory sector will change from computer to computer or make a
dll like metamod to dump the information to a file on certain events (eg:
CBasePlayer::Spawn or mapchange) and get the other program to read it in and
handle the information.

Rob Wrote:
have you looked at server_protocol.txt? You can get the IP, map and
hostname
without using RCON.

- Rob.
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