Yes, but first i need to actually grab that information, bear in mind that this is a whole seperate program, not a DLL in half-life. As far as i can see there are two options, to build in a memory-process prober and find the address that corresponds to the server's IP address, which is no good because the memory sector will change from computer to computer or make a dll like metamod to dump the information to a file on certain events (eg: CBasePlayer::Spawn or mapchange) and get the other program to read it in and handle the information.
Rob Wrote:
have you looked at server_protocol.txt? You can get the IP, map and hostname without using RCON. - Rob.
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