Quake engine stuff. The flags are uhm /me pulls up engine source.. #define EF_ROCKET 1 // leave a trail #define EF_GRENADE 2 // leave a trail #define EF_GIB 4 // leave a trail #define EF_ROTATE 8 // rotate (bonus items) #define EF_TRACER 16 // green split trail #define EF_ZOMGIB 32 // small blood trail #define EF_TRACER2 64 // orange split trail + rotate #define EF_TRACER3 128 // purple trail
however, I don't know how much of it still exists in the hl engine. -omega Blackened Interactive - http://blackened-interactive.com Front Line Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of [EMAIL PROTECTED] Sent: December 20, 2002 11:06 AM To: [EMAIL PROTECTED] Subject: [hlcoders] QC $flag ? [ Converted text/html to text/plain ] All (especially Valve): In a model .qc file, there is the option $flags followed by a integer. I see that this is stored in the .mdl file and can be read from the .mdl as part of the studiomdl_t structure. But is there an easy way to access this value on the client side without reloading the model header? Also, what do the $flag values represent? It seems a value of 3 causes the model to light up. Thanks for your help! Scott _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

