Quake engine stuff.
The flags are uhm /me pulls up engine source..

#define EF_ROCKET       1                       // leave a trail
#define EF_GRENADE      2                       // leave a trail
#define EF_GIB  4                       // leave a trail
#define EF_ROTATE       8                       // rotate (bonus items)
#define EF_TRACER       16                      // green split trail
#define EF_ZOMGIB       32                      // small blood trail
#define EF_TRACER2      64                      // orange split trail +
rotate
#define EF_TRACER3      128                     // purple trail

however, I don't know how much of it still exists in the hl engine.


-omega
Blackened Interactive - http://blackened-interactive.com
Front Line Force - http://www.flfmod.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of
[EMAIL PROTECTED]
Sent: December 20, 2002 11:06 AM
To: [EMAIL PROTECTED]
Subject: [hlcoders] QC $flag ?

[ Converted text/html to text/plain ]
All (especially Valve):

In a model .qc file, there is the option $flags followed by a integer.
I see
that this is stored in the .mdl file and can be read from the .mdl as
part of
the studiomdl_t structure.  But is there an easy way to access this
value on
the client side without reloading the model header?  Also, what do the
$flag
values represent?  It seems a value of 3 causes the model to light up.

Thanks for your help!
Scott
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to