Ken, Thank you. I appreciate your response to the message. I suppose that a mod could then use (1<<11) to (1<<31) bit flags for other purposes?
-Scott Ken Birdwell wrote: > Yep, these are still supported, though I'm no longer sure they all do the > exact same thing as Quake 1. > > >From engine\model.h > > #define EF_ROCKET (1<<0) // leave a trail > #define EF_GRENADE (1<<1) // leave a trail > #define EF_GIB (1<<2) // leave a trail > #define EF_ROTATE (1<<3) // rotate (bonus items) > #define EF_TRACER (1<<4) // green split trail > #define EF_ZOMGIB (1<<5) // small blood trail > #define EF_TRACER2 (1<<6) // orange split trail + > rotate > #define EF_TRACER3 (1<<7) // purple trail > > #define EF_FLYMODEL (1<<8) // illuminate as flying > model > #define EF_COMPLEX (1<<9) // does complex entity to > entity intersection > #define EF_ENVLIGHT (1<<10) // only uses environment > light > > -----Original Message----- > From: omega [mailto:[EMAIL PROTECTED]] > Sent: Friday, December 20, 2002 8:02 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlcoders] QC $flag ? > > Quake engine stuff. > The flags are uhm /me pulls up engine source.. > > #define EF_ROCKET 1 // leave a trail > #define EF_GRENADE 2 // leave a trail > #define EF_GIB 4 // leave a trail > #define EF_ROTATE 8 // rotate (bonus items) > #define EF_TRACER 16 // green split trail > #define EF_ZOMGIB 32 // small blood trail > #define EF_TRACER2 64 // orange split trail + > rotate > #define EF_TRACER3 128 // purple trail > > however, I don't know how much of it still exists in the hl engine. > > -omega > Blackened Interactive - http://blackened-interactive.com > Front Line Force - http://www.flfmod.com > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED]] On Behalf Of > [EMAIL PROTECTED] > Sent: December 20, 2002 11:06 AM > To: [EMAIL PROTECTED] > Subject: [hlcoders] QC $flag ? > > [ Converted text/html to text/plain ] > All (especially Valve): > > In a model .qc file, there is the option $flags followed by a integer. > I see > that this is stored in the .mdl file and can be read from the .mdl as > part of > the studiomdl_t structure. But is there an easy way to access this > value on > the client side without reloading the model header? Also, what do the > $flag > values represent? It seems a value of 3 causes the model to light up. > > Thanks for your help! > Scott > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

