Yep, feel free, they shouldn't stomp on anything.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]
Sent: Friday, December 20, 2002 2:16 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] QC $flag ?


Ken,

Thank you.  I appreciate your response to the message.  I suppose that a mod
could then
use (1<<11) to (1<<31) bit flags for other purposes?

-Scott

Ken Birdwell wrote:

> Yep, these are still supported, though I'm no longer sure they all do the
> exact same thing as Quake 1.
>
> >From engine\model.h
>
> #define EF_ROCKET       (1<<0)                  // leave a trail
> #define EF_GRENADE      (1<<1)                  // leave a trail
> #define EF_GIB          (1<<2)                  // leave a trail
> #define EF_ROTATE       (1<<3)                  // rotate (bonus items)
> #define EF_TRACER       (1<<4)                  // green split trail
> #define EF_ZOMGIB       (1<<5)                  // small blood trail
> #define EF_TRACER2      (1<<6)                  // orange split trail +
> rotate
> #define EF_TRACER3      (1<<7)                  // purple trail
>
> #define EF_FLYMODEL     (1<<8)                  // illuminate as flying
> model
> #define EF_COMPLEX      (1<<9)                  // does complex entity to
> entity intersection
> #define EF_ENVLIGHT     (1<<10)                 // only uses environment
> light
>
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