> I just had a quick browse of the source and I have found the problem. > > the error message: > > Warning: Unable to open sound/ for transfer > > means it trying to send the file "sound/" to the client. This won't work :) > You need to PRECACHE_* files only, not directories nor can you use wildcards > (i.e sound/*.wav). you need one precache per file. Also note there is a > limit to the number of precached files (512 sounds, 512 models/others).
Also, if I remember correctly from the work I did on my Stripper2 plugin, you don't include the directory name "sound/" when precaching sounds (the engine automatically adds the "sound/" part to the filename). When precaching models, the file name should be "models/filename.mdl", when precaching sprites, it's "sprites/filename.spr", but when precaching sounds, it's just "filename.wav". Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

