you could scrap the temp ent and do it the way that I did.. load up entity.cpp in the client, and in the HUD_CreateEntities call, do a check to see if NVG is on, if it's on, make your light with a life of 0.001 (like a rocket trail) and it'll light up nicely, all on the client without using a temp ent.
-omega Frontline Force - http://www.flfmod.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Albu Emil Adrian Sent: February 13, 2003 5:49 AM To: [EMAIL PROTECTED] Subject: [hlcoders] Problems with NightVision Hy. I added the night vision to the Single Player code, it works very well, but i have one small problem. If i go to the next level with the night vision turned on, the game goes berserk (can't use any weapon, can't talk to scientiests and if i use impulse 101 it crashes). I use a temporary entity to light up the area in a greenesh light (also theres a "fadein" to green to make it evenmore realistic). Could it be that this temporary entity is crashing the game, and if so, what could i do (i meen, could i dispose of it and recreate it when a level change occurs, and if so what file should i modify). Any help is welcomed. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

