Hy.

Well, i discovered that the problem is not the temporary entity at all.
Even if i deactivate the night vision, when i go into another level it
still goes berserk (or even crashes).

For the night vision i modified the "CPlayer" (or CBasePlayer) and i added
2 bool values.

I'll try making it client side as Omega suggested (less lag and less
chances other players will see the light from my night vision).

I'll write back after i experiment some more.

Thanx guys.

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