Hy.
Well, i discovered that the problem is not the temporary entity at all. Even if i deactivate the night vision, when i go into another level it still goes berserk (or even crashes). For the night vision i modified the "CPlayer" (or CBasePlayer) and i added 2 bool values. I'll try making it client side as Omega suggested (less lag and less chances other players will see the light from my night vision). I'll write back after i experiment some more. Thanx guys. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

