Hy.

Thanx for the tip, i forgot i have to save/restore the status of night
vision, so that's probably the cause of it.

At 11:57 2/14/03 +0000, you wrote:

I doubt this is the problem with onl bool values, but it may be...

I had some odd crashing problems when crossing level boundaries in my mod,
which confused me for a long time before I tracked them down.

Effectively, all variables of an Entity class should either be included in
the Save/Restore list, or set in the Spawn function. Otherwise, on a level
transfer, those variables will have undefined values, and wackiness ensues.

Likely, you'll want to Save/Restore whether the Nightsight is on across
the level boundary if you haven't already.
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