Try debugging it in Visual C++ and checking the call stack to see where the
problem is coming from.  Those numbers are really unhelpful in locating the
source or nature of the error unless you've decompiled HL and memorized all
the compiler-generated assembly instructions in it. You could use some other
debugging program if you want, VC++ is simply more efficient if you're using
it to compile the code in the first place. The problem is obviously more
difficult to solve if the call stack doesn't help, but it's a good place to
start any bug-squashing run.

----- Original Message -----
From: "Jeff "Codiac" Fearn" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, February 18, 2003 11:40 PM
Subject: Re: [hlcoders] Engine crashing on map change


> <nudge> ... yes I am impatient ;)
>
> > <sigh> yet another engine crash bug ... I must have been very bad in a
former
> life
> > to get these so often :{
> >
> > I get a crash in cstrike.exe every time a level changes, CSTRIKE!
01da7c55().
> > 01DA7C55   call        dword ptr [edx+4]
> >
> > This happens on hl.exe based versions as well, I assume at the same
location.
> >
> > This happens when using changelevel, map, or when the level times out.
> >
> > All test machines have the latest patches.
> >
> > I thought it may have been related to a recent post to do with
save/restore,
> > however I believe that I have all the extra fields are covered. Also I
_think_
> > save/restore is not used when using the map command, as it drops
everything and
> > starts from scratch.
> >
> > Another factor is that this only just started happening and I have not
added any
> > new fields or entities since the last version, which did not crash.
>
>
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