Hi,
I just ran through a bug with modeling using 3DS Max 5 and I planned to post
it there.
To answer your question, the plugin which is distibuted with the HL SDK for
the 4.x version of 3DS Max works with 3DS Max 5 (see below).
With all the tests my modeler (and me) ran to the same conclusion : the
geometry of the model is good exported to SMD (we haven't testes with
skeletons since we compiled only world models). Nevertheless, textures
informations are TOTALLY wrong... It looks as if the UVW mapping coordinates
were totally wrong under HLMV, whereas it looks good under 3DS Max 5...
We've made some tests on old .max which were made with previous versions of
3DS Max, and after opening them under 3DS Max 5 and exporting them with the
same SMDExporter plugin, it worked !!
So, to stick together the informations, the textures informations seem to be
bad exported by the exporter under 3DS Max 5 when the model is started from
scratch. But those textures informations are well exported by the same
plugin with an old .max source file...
So, the conclusion is, what is the difference(s) between the old and the new
.max file... We don't know. A default hidden option must have changed with
the 5th version of 3DS Max but we didn't figure out which one...
Any help would be greatly appreciated on this... We're stuck in a very weird
bug there :(
- Cortex : HL ALBATOR coder & mapper
- <a href=/faq.html#spam>[EMAIL PROTECTED]</a> & ICQ : 71548738
Phil wrote:
> Since I moved up to max 5, I've just noticed that there appears to be
> no SMD exporter for max 5. Does anybody know where I can get one?
>
> Thanks,
> Philip
>
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