... that wouldn't help you. OGL's Vertex2f is the same as just going Vertex3f(x, y, 0).
You've got to remember that the TriAPI is limited by what functionality is available in software mode. Hence, no stencil buffers, etc. Francis "DeathWish" Woodhouse ----- Original Message ----- From: "omega" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, March 06, 2003 8:41 PM Subject: [hlcoders] attn valve: Re triapi > Hi, can you please give us support in TRI-API to Vertex2f and Vertex2i > in the next hl patch? > > I would like to be able to use orthogonal mode properly in TRI-API. I > can do it in opengl mode easily (inside hl) but I'd like to be able to > do it in other modes too without having to resort to forcing opengl mode > for everything. > > > -omega > Frontline Force - http://www.frontlineforce.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

