Hence the point of the tutorial, demonstrating how to use orthogonal
rendering inside tri-api.


-omega
Frontline Force - http://www.frontlineforce.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Skyler York
Sent: March 7, 2003 9:12 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] attn valve: Re triapi

[ Converted text/html to text/plain ]

Maybe I'm mistaken (I've never used TriAPI before), but aren't
coordinates
specified in world space?
>From: "omega"
>Reply-To: [EMAIL PROTECTED]
>To:
>Subject: RE: [hlcoders] attn valve: Re triapi
>Date: Fri, 7 Mar 2003 13:19:54 -0500
>
>http://www.thewavelength.net/~omega/hl/hl_orthogonal.html
>
>there, updated it =)
>
>-omega
>Frontline Force - http://www.frontlineforce.com
ers

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