Hence the point of the tutorial, demonstrating how to use orthogonal rendering inside tri-api.
-omega Frontline Force - http://www.frontlineforce.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Skyler York Sent: March 7, 2003 9:12 PM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] attn valve: Re triapi [ Converted text/html to text/plain ] Maybe I'm mistaken (I've never used TriAPI before), but aren't coordinates specified in world space? >From: "omega" >Reply-To: [EMAIL PROTECTED] >To: >Subject: RE: [hlcoders] attn valve: Re triapi >Date: Fri, 7 Mar 2003 13:19:54 -0500 > >http://www.thewavelength.net/~omega/hl/hl_orthogonal.html > >there, updated it =) > >-omega >Frontline Force - http://www.frontlineforce.com ers _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

