I love you. I wish I had have known that before =D
I've still got to html'ize this.. but
http://www.thewavelength.net/~omega/hl/hl_orthogonal.txt
that's why I wanted to know =)

-omega
Frontline Force - http://www.frontlineforce.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Francis
"DeathWish" Woodhouse
Sent: March 7, 2003 11:24 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] attn valve: Re triapi

... that wouldn't help you. OGL's Vertex2f is the same as just going
Vertex3f(x, y, 0).

You've got to remember that the TriAPI is limited by what functionality
is
available in software mode. Hence, no stencil buffers, etc.

Francis "DeathWish" Woodhouse

----- Original Message -----
From: "omega" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, March 06, 2003 8:41 PM
Subject: [hlcoders] attn valve: Re triapi


> Hi, can you please give us support in TRI-API to Vertex2f and Vertex2i
> in the next hl patch?
>
> I would like to be able to use orthogonal mode properly in TRI-API. I
> can do it in opengl mode easily (inside hl) but I'd like to be able to
> do it in other modes too without having to resort to forcing opengl
mode
> for everything.
>
>
> -omega
> Frontline Force - http://www.frontlineforce.com
>
>
>
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