Truth hurts, doesn't it. The average game out there IS just a bunch of crappy weapon mods. Take the entire Starsiege: Tribes series for instance. The mod community was built around a scripting engine the game featured. Nothing but "double warhammer shotgun flameball thrower plasma bomb launcher" weapon mods were created.
There are several different examples of why scripting languages usually lead to crappy weapon mods. Too many to list. Sniper ----- Original Message ----- From: "Phantom" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, May 26, 2003 10:00 PM Subject: Re: [hlcoders] c++ vs. scripts > > ----- Original Message ----- > From: "Michael A. Hobson" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Monday, May 26, 2003 9:18 PM > Subject: RE: [hlcoders] c++ vs. scripts > > > > Persons who are not up to programming in C or C++ are not up to > > programming at all and are certainly not skilled enough to produce > anything > > but crappy "weapons mods". > > oh, one last thing, this is the most bigoeted, short sighed and childish > comment in this whole convasion. > Your going to write off the work of everyone who programs in something else > other than C or C++ because they are 'not upto it' if they havent needed to > learn it? > Tell me when you get out into the real world and discover C++ isnt 'all > that' :) > (btw, i'd be intrested to know just how much of C++ you really do know :) ) > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders