And i wonder how many 'crappy weapon mods' have existed for HL and just faded away.. probably no less.
btw, most of my comment was directed at the idea that unless you can code in C or C++ you might as well not bother programming at all, which unless you are crazy and an idiot you cant agree with :) ----- Original Message ----- From: "Sniper" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, May 27, 2003 9:21 PM Subject: Re: [hlcoders] c++ vs. scripts > Truth hurts, doesn't it. The average game out there IS just a bunch of > crappy weapon mods. Take the entire Starsiege: Tribes series for instance. > The mod community was built around a scripting engine the game featured. > Nothing but "double warhammer shotgun flameball thrower plasma bomb > launcher" weapon mods were created. > > There are several different examples of why scripting languages usually lead > to crappy weapon mods. Too many to list. > > Sniper _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

