> > Any person who is not trained in the basics of programming (algorithms +
> > data = programs) and how to express them in a computer language is
> > -- by definition -- not a programmer.  This is the same distinction
> > made between real "hackers" and mere "script kiddies".
>
> The way you say this, you're basically saying that *I* am not a programmer,
> and am limited to copy and paste. I've never taken a lesson in my life, I've
> never been "trained" and I'm willing to bet a LOT of people that could do
> circles around you haven't either.

You can teach yourself to program, but both teacher and student need to
be the right kind of person. This was aimed at people who are
untrained in the respect of being unable to implement new algorithms
in code. You're clearly better than that.

"Edge has managed to procure some information from insiders at Sony
though. Apparently, PlayStation3 will be even more difficult to program
than the PlayStation2 was, though according to contacts inside SCB R&D,
this is partly deliberate, in a bid to eliminate developers who don't
have the technical skill to develop for the platform."
- p.12, Edge #124

Referring back to the original discussion... Power and flexibility are
necessary to give HL2 technically interesting mods. Simplicity and ease
of use are clearly secondary. However, a well-documented SDK would be
nice, and would make it easier to use this power and flexibility - to
those who know what they're doing. Unskilled programmers who don't know
what they're doing are basically irrelevant, as they are unlikely to
produce anything of importance until they improve - whether with a
simplified scripting language or a powerful and well-supported language
like C++ or Java.

-randomnine-
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