Assuming they have used a sane OOP setup it shouldnt take long for a
programmer used to C++ and OOP designs etc to get their head around it all
:)
I hope this SDK is proper pure C++ and not the "C with classes added to try
to help" that the old SDK was, now i've become alot more fluant and
experianced with C++ I cant live with the STL and other nice goodies in the
template librarys :)

----- Original Message -----
From: "Tim Faehnle" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 30, 2003 3:01 PM
Subject: RE: [hlcoders] estimated release date foe hl2 sdk?


> You could just learn your way around the files and figure out the entity
> inheritance.  Find out where guns are initialized/implemented.  Stuff
> like that.  I'd rather not know what I'm looking forward to, so I'm not
> going to look at it before the game is released.
>
>
>
> On Sat, 2003-05-31 at 06:54, Tony "omega" Sergi wrote:
> > You missed the whole point of what R9 said.
> >
> > They also said the TOOLKIT will be released, which leads *ME* to believe
its
> > Hammer, and all other tools to make CONTENT.
> >
> > Releasing the actual game source BEFORE the game ships would be rather,
> > well, stupid.
> > No-one would be able to test anything at all, at least with the other
tools
> > you can LOOK at what you've done.
> >
> >
> > omega
> > Blackened Interactive - http://www.blackened-interactive.com
> > Wavelength - http://www.thewavelength.net
> >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED] [mailto:hlcoders-
> > > [EMAIL PROTECTED] On Behalf Of Sniper
> > > Sent: May 30, 2003 5:27 PM
> > > To: [EMAIL PROTECTED]
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > > Valve clearly stated that the SDK will be released BEFORE the game,
not
> > > when
> > > it goes gold. As I recall, "some time" in August was the official
word.
> > >
> > > By releasing the SDK that early, it's going to jump-start the mod
> > > community
> > > for Half-Life 2... which is probably what Valve is hoping for.
> > >
> > > Sniper
> > >
> > > ----- Original Message -----
> > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]>
> > > To: <[EMAIL PROTECTED]>
> > > Sent: Friday, May 30, 2003 4:40 PM
> > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk?
> > >
> > >
> > > > > I seem to remember seeing that the SDK for HL2 will be released
ahead
> > > > of the full game. Is there a target release date for the SDK?
> > > >
> > > > I doubt this applies to us. A coding SDK would be basically useless
> > > > without a copy of the engine. Even with well documented APIs, though
> > > > then we'd at least be able to get acquainted with the system.
> > > >
> > > > More likely, they'll hold the coding SDK back at least until the
game
> > > > goes gold, so they have the room to make changes in response to
things
> > > > picked up Q&A without hurting community relations by releasing two
> > > > versions of the SDK *before the game comes out*.
> > > >
> > > > -randomnine-
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
archives,
> > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> --
> Tim Faehnle <[EMAIL PROTECTED]>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
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>

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