I concur. When I started with HL1, I remember I asked a (stupid and well STUPID question in retrospect) 'where is the class def for CBasePlayer'... ok I just hadn't seen player.h but the point remains, questions like "How do you add a new client command", "how do you send a message to the client", "how do events work" etc are all now second nature to us due to our familiarity with the HL1 source tree.
To start fresh with a new SDK, which will no doubt be totally different and unique will require a steep learning curve. The more time we have to study the code before we can test it means we will have a better understanding to aid in timely releases of mods. I for one can't wait to get my paws on the HL2 SDK to see what its all about. Michael Shimmins Sesechial Software _______________________________________________________ Important - This email and any attachments may be confidential. If received in error, please contact us and delete all copies. Before opening or using attachments, check them for viruses and defects. Regardless of any loss, damage or consequence, whether caused by the negligence of the sender or not, resulting directly or indirectly from the use of any attached files our liability is limited to resupplying any affected attachments. Any representations or opinions expressed are those of the individual sender, and not necessarily those of Sesechial Software. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sniper Sent: Saturday, 31 May 2003 10:52 PM To: [EMAIL PROTECTED] I don't think it'd be "stupid" at all. So you can't actually test out anything with the source code. Who cares? You'll still be able to read through the code to get a head-start. It's not easy starting out on a new code base all the time. The sooner the source code is in the mod community, the sooner people will be able to understand how it operates. Which means there wont be as big of a delay in Half-Life 2 mods as there would normally be. Sniper ----- Original Message ----- From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, May 31, 2003 1:49 AM Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > And you know that this SDK that erik spoke of, isn't the same as the tookit > that gabe had said in an interview before.. how? > > Right, you don't. > We don't know what they're releasing. > But releasing SOURCE CODE to a game that's not even out yet, is REALLY > silly. > > > omega > Blackened Interactive - http://www.blackened-interactive.com > Wavelength - http://www.thewavelength.net > > > -----Original Message----- > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > [EMAIL PROTECTED] On Behalf Of Sniper > > Sent: May 30, 2003 9:32 PM > > To: [EMAIL PROTECTED] > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > Omega, perhaps you forgot about the information on Planet Half-Life: > > > > > > Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD > > developers before the game is shipped." > > > > > > > > I don't have to say anymore. > > > > Sniper > > > > ----- Original Message ----- > > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]> > > Sent: Friday, May 30, 2003 8:54 PM > > Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > You missed the whole point of what R9 said. > > > > > > They also said the TOOLKIT will be released, which leads *ME* to believe > > its > > > Hammer, and all other tools to make CONTENT. > > > > > > Releasing the actual game source BEFORE the game ships would be rather, > > > well, stupid. > > > No-one would be able to test anything at all, at least with the other > > tools > > > you can LOOK at what you've done. > > > > > > > > > omega > > > Blackened Interactive - http://www.blackened-interactive.com > > > Wavelength - http://www.thewavelength.net > > > > > > > -----Original Message----- > > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > > Sent: May 30, 2003 5:27 PM > > > > To: [EMAIL PROTECTED] > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > > not > > > > when > > > > it goes gold. As I recall, "some time" in August was the official > > word. > > > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > > community > > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > > > Sniper > > > > > > > > ----- Original Message ----- > > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > > To: <[EMAIL PROTECTED]> > > > > Sent: Friday, May 30, 2003 4:40 PM > > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > > ahead > > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > > without a copy of the engine. Even with well documented APIs, though > > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > > > More likely, they'll hold the coding SDK back at least until the > > game > > > > > goes gold, so they have the room to make changes in response to > > things > > > > > picked up Q&A without hurting community relations by releasing two > > > > > versions of the SDK *before the game comes out*. > > > > > > > > > > -randomnine- > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

