> I don't think it'd be "stupid" at all. So you can't actually test out
> anything with the source code. Who cares? You'll still be able to read
> through the code to get a head-start. It's not easy starting out on a new
> code base all the time. The sooner the source code is in the mod
> community,
I suppose in that respect yes, it was just my way of thinking the same as
R9, that if something needed to be changed, then the SDK would have to be
updated AGAIN either before launch, or after. Unless they're 200% positive
everything is completely perfect way beforehand. Also the whole, being able
to make cheats and stuff for when the game comes out, beneficial to the mod
community, but not to the people that would use it simply to cheat at the
game (silly point, but still valid) My other point was, we really DON'T KNOW
what they're including in the SDK/ToolKit. Speculating about it is what's
MORE stupid ;p Until they give us a definitive answer, threads like this
will keep popping up with everyone having differing opinions.


> the sooner people will be able to understand how it operates. Which means
> there wont be as big of a delay in Half-Life 2 mods as there would
> normally
> be.

That's actually something I'm **WORRIED** about now, but that's a completely
different discussion.

omega
Blackened Interactive - http://www.blackened-interactive.com
Wavelength - http://www.thewavelength.net



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