And you know that this SDK that erik spoke of, isn't the same as the tookit that gabe had said in an interview before.. how?
Right, you don't. We don't know what they're releasing. But releasing SOURCE CODE to a game that's not even out yet, is REALLY silly. omega Blackened Interactive - http://www.blackened-interactive.com Wavelength - http://www.thewavelength.net > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:hlcoders- > [EMAIL PROTECTED] On Behalf Of Sniper > Sent: May 30, 2003 9:32 PM > To: [EMAIL PROTECTED] > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > Omega, perhaps you forgot about the information on Planet Half-Life: > > > Erik says: "Yes, we will be releasing an SDK for the Source engine for MOD > developers before the game is shipped." > > > > I don't have to say anymore. > > Sniper > > ----- Original Message ----- > From: "Tony "omega" Sergi" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, May 30, 2003 8:54 PM > Subject: RE: [hlcoders] estimated release date foe hl2 sdk? > > > > You missed the whole point of what R9 said. > > > > They also said the TOOLKIT will be released, which leads *ME* to believe > its > > Hammer, and all other tools to make CONTENT. > > > > Releasing the actual game source BEFORE the game ships would be rather, > > well, stupid. > > No-one would be able to test anything at all, at least with the other > tools > > you can LOOK at what you've done. > > > > > > omega > > Blackened Interactive - http://www.blackened-interactive.com > > Wavelength - http://www.thewavelength.net > > > > > -----Original Message----- > > > From: [EMAIL PROTECTED] [mailto:hlcoders- > > > [EMAIL PROTECTED] On Behalf Of Sniper > > > Sent: May 30, 2003 5:27 PM > > > To: [EMAIL PROTECTED] > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > Valve clearly stated that the SDK will be released BEFORE the game, > not > > > when > > > it goes gold. As I recall, "some time" in August was the official > word. > > > > > > By releasing the SDK that early, it's going to jump-start the mod > > > community > > > for Half-Life 2... which is probably what Valve is hoping for. > > > > > > Sniper > > > > > > ----- Original Message ----- > > > From: "RDG O'Sullivan" <[EMAIL PROTECTED]> > > > To: <[EMAIL PROTECTED]> > > > Sent: Friday, May 30, 2003 4:40 PM > > > Subject: Re: [hlcoders] estimated release date foe hl2 sdk? > > > > > > > > > > > I seem to remember seeing that the SDK for HL2 will be released > ahead > > > > of the full game. Is there a target release date for the SDK? > > > > > > > > I doubt this applies to us. A coding SDK would be basically useless > > > > without a copy of the engine. Even with well documented APIs, though > > > > then we'd at least be able to get acquainted with the system. > > > > > > > > More likely, they'll hold the coding SDK back at least until the > game > > > > goes gold, so they have the room to make changes in response to > things > > > > picked up Q&A without hurting community relations by releasing two > > > > versions of the SDK *before the game comes out*. > > > > > > > > -randomnine- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

