to follow up on Tony's email, fog will only work under OpenGL.

Tony "omega" Sergi wrote:
> Is it possible you could somehow not be in opengl mode? (I've not
> checked to see if fog works for me or not via tri-api, I shall do that
> and let you know my results when I finish what I'm working on at the
> moment)
>
>
> -omega
> http://www.frontline2.com
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
> Sent: September 22, 2003 5:08 PM
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] TriAPI fog missing under steam?
>
> I had to get things setup to debug under steam, to step through my
> code (I
> do a bunch of checks to see if I should render fog or not (i.e. are
> we in the spectator inset window in a map overview, etc), but all the
> checks work like they did before, but for whatever reason:
>
> gEngfuncs.pTriAPI->Fog ( g_iFogColor, g_iStartDist, g_iEndDist, bFog
> );
>
> Doesn't produce fog (bFog is true when debugging the code in
> question). Anyone else seeing this issue?
>
> It's possible it's timing too.. first pass through the above code my
> checks could be good, but later not so I'm going to get it to spew
> the values out now and see if  it's just on my end.
>
>
> Pat 'sluggo' Magnan
> Tour of Duty mod
> http://www.tourofdutymod.com
>
>
>
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