to follow up on Tony's email, fog will only work under OpenGL. Tony "omega" Sergi wrote: > Is it possible you could somehow not be in opengl mode? (I've not > checked to see if fog works for me or not via tri-api, I shall do that > and let you know my results when I finish what I'm working on at the > moment) > > > -omega > http://www.frontline2.com > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan > Sent: September 22, 2003 5:08 PM > To: [EMAIL PROTECTED] > Subject: [hlcoders] TriAPI fog missing under steam? > > I had to get things setup to debug under steam, to step through my > code (I > do a bunch of checks to see if I should render fog or not (i.e. are > we in the spectator inset window in a map overview, etc), but all the > checks work like they did before, but for whatever reason: > > gEngfuncs.pTriAPI->Fog ( g_iFogColor, g_iStartDist, g_iEndDist, bFog > ); > > Doesn't produce fog (bFog is true when debugging the code in > question). Anyone else seeing this issue? > > It's possible it's timing too.. first pass through the above code my > checks could be good, but later not so I'm going to get it to spew > the values out now and see if it's just on my end. > > > Pat 'sluggo' Magnan > Tour of Duty mod > http://www.tourofdutymod.com > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders
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