> Same build of my mod in regular halflife worked fine -- that is, I took > what was using TriAPI fog and rendering it, copied it to steam folders and > it produces no TriAPI fog, and yes i'm in OpenGL mode in both cases. > > I suppose if it works for you Tony, then something else we're doing broke > the fog under steamHL, but we can just use the OpenGL stuff I suppose, it's > pretty much the same thing.
Perhaps it's WHERE you are calling the TriAPI Fog function. Where is this call taking place in your client code (i.e. within what function)? Jeffrey "botman" Broome _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

