At 06:24 PM 9/22/2003 -0500, you wrote:
Perhaps it's WHERE you are calling the TriAPI Fog function. Where is this call taking place in your client code (i.e. within what function)?
Could be, I call it from a function called by HUD_DrawTransparentTriangles() just like several other things that are still working.. very odd.
I'm going to try stripping out any check that could be causing a problem for kicks, even though the one bool that says to draw fog or not is always 1 when i print it just before calling the fog function.
I guess trying it in a plain old SDK alone would be instructive as well.
Jeffrey "botman" Broome
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