At 06:24 PM 9/22/2003 -0500, you wrote:
Perhaps it's WHERE you are calling the TriAPI Fog function.  Where is this
call taking place in your client code (i.e. within what function)?

Could be, I call it from a function called by HUD_DrawTransparentTriangles() just like several other things that are still working.. very odd.

I'm going to try stripping out any check that could be causing a problem
for kicks, even though the one bool that says to draw fog or not is always
1 when i print it just before calling the fog function.

I guess trying it in a plain old SDK alone would be instructive as well.

Jeffrey "botman" Broome


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