I don't know if this has anything to do with it, but the only difference
between tri-api called fog, and direct opengl calls is that triapi is a
TOGGLE, don't call it multiple times, only when you turn it on or off;
but from within DrawTransTriangles.


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan
Sent: September 22, 2003 9:27 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] TriAPI fog missing under steam?



At 06:24 PM 9/22/2003 -0500, you wrote:
>Perhaps it's WHERE you are calling the TriAPI Fog function.  Where is
this
>call taking place in your client code (i.e. within what function)?

Could be, I call it from a function called by
HUD_DrawTransparentTriangles() just like several other things that are
still working.. very odd.

I'm going to try stripping out any check that could be causing a problem
for kicks, even though the one bool that says to draw fog or not is
always
1 when i print it just before calling the fog function.

I guess trying it in a plain old SDK alone would be instructive as well.

>Jeffrey "botman" Broome
>
>
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