I don't know if this has anything to do with it, but the only difference between tri-api called fog, and direct opengl calls is that triapi is a TOGGLE, don't call it multiple times, only when you turn it on or off; but from within DrawTransTriangles.
-omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pat Magnan Sent: September 22, 2003 9:27 PM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] TriAPI fog missing under steam? At 06:24 PM 9/22/2003 -0500, you wrote: >Perhaps it's WHERE you are calling the TriAPI Fog function. Where is this >call taking place in your client code (i.e. within what function)? Could be, I call it from a function called by HUD_DrawTransparentTriangles() just like several other things that are still working.. very odd. I'm going to try stripping out any check that could be causing a problem for kicks, even though the one bool that says to draw fog or not is always 1 when i print it just before calling the fog function. I guess trying it in a plain old SDK alone would be instructive as well. >Jeffrey "botman" Broome > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

