Hello Charlie,
CC> We're running some NS playtests under Steam, and one of the big problems were 
having is something called a Host_Error. Suddenly, everyone on the server will get 
kicked off the server, and will be
CC> back in their Steam UI.  Written to everyone's console is this ominous error 
message:

CC> Host_Error: UserMsg: Not Present on Client 57

CC> Does anyone have any idea on what might be causing this, or how to fix it?


A HOST_ERROR is a server problem, a unexpected problem that result the
game need to end (can't continue). But its not fatal as SYS_ERROR, a
sys error is a engine "crash", and end has a Messagebox.

Well.. something bad occur, unexpected, not able to fix or ignore by
engine ""interpreter"".

The error message show as is something related with "UserMsg", and
about some data that is not here (client with id 57?) maybe at a
client_state_t struct, or something similar.  Maybe the engine expect
some user will exist and is actually removed from the structures data
for some reason. Maybe the "no of clients" o "index of client" is not
correct.

Its "Client 57" the 57th entity? I guess 0 is the world, 1 is the
first player.. but maybe not, I know very littel about Half-Life.

Good Luck!


CC> -Charlie
CC> --
CC> Charlie Cleveland
CC> Game programmer and designer
CC> http://www.natural-selection.org
CC> http://overmind.org
CC> --


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