Alright thanks. My logging attempts have got me nowhere so far bar a 127meg log file with no hits for msg57. Gonna have to have a few releases with this logging in place by the looks of it >:(
This request as to Valve : Would it possible for this error not to cause the client to be dropped unless they were running with -dev or a high developer cvar setting. This would allow us to continue tracking down this bug without whole chunks of one team being dropped at random while playing.
Ben The Battle Grounds Lead Programmer
Charlie Cleveland wrote:
We never did figure out why this error was happening, but I did manage to fix it. Tom is right, it was happening when a player was kicked off the server. The way I fixed it was by removing a UTIL_SayToAll (or whatever it's called), that was telling everyone that the player was being booted off the server. That seemed to fix it, though I have no idea why. That was quite awhile ago, and for some unknown reason, this error has seemed to come back again in a recent playtest build, so I have no idea what's happening.
-Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org
I'm one of NS playtesters, and if Charlie doesn't get back to you... I do believe it was part of his custom authentication code for handling the playtesting that was doing it. If a player who wasn't authenticated to play joined a server, he could get so far as the readyroom fine. But if he joined the team, the authentication would kick him. If I recall correctly, it was a bug in the authentication process where an unauthorized player joining would kick everyone.
Tom Grim aka Elven Thief
--- Ben Banfield <[EMAIL PROTECTED]> wrote:
I have just encountered this bug in the latest version of bg and am about to start debugging using the method botman prescribed in this thread. However I'm just wondering what you're findings were for ns on this bug. Was it a special ns message? Is there anything I can do to help narrow this down? And help is appreciated as I fear this could be a long sunday afternoon otherwise :/
Thanks
Ben The Battle Grounds Lead Programmer
Charlie Cleveland wrote:
We're running some NS playtests under Steam, and
one of the big problems were having is something called a Host_Error. Suddenly, everyone on the server will get kicked off the server, and will be back in their Steam UI. Written to everyone's console is this ominous error message:
Host_Error: UserMsg: Not Present on Client 57this, or how to fix it?
Does anyone have any idea on what might be causing
-Charlie
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