I'm one of NS playtesters, and if Charlie doesn't get
back to you... I do believe it was part of his custom
authentication code for handling the playtesting that
was doing it. If a player who wasn't authenticated to
play joined a server, he could get so far as the
readyroom fine. But if he joined the team, the
authentication would kick him. If I recall correctly,
it was a bug in the authentication process where an
unauthorized player joining would kick everyone.

Tom Grim
aka Elven Thief

--- Ben Banfield <[EMAIL PROTECTED]> wrote:
> I have just encountered this bug in the latest
> version of bg and am
> about to start debugging using the method botman
> prescribed in this
> thread.  However I'm just wondering what you're
> findings were for ns on
> this bug.  Was it a special ns message?  Is there
> anything I can do to
> help narrow this down?  And help is appreciated as I
> fear this could be
> a long sunday afternoon otherwise :/
>
> Thanks
>
> Ben
> The Battle Grounds Lead Programmer
>
> Charlie Cleveland wrote:
>
> >This is a multi-part message in MIME format.
> >--
> >[ Picked text/plain from multipart/alternative ]
> >We're running some NS playtests under Steam, and
> one of the big problems were having is something
> called a Host_Error. Suddenly, everyone on the
> server will get kicked off the server, and will be
> back in their Steam UI.  Written to everyone's
> console is this ominous error message:
> >
> >Host_Error: UserMsg: Not Present on Client 57
> >
> >Does anyone have any idea on what might be causing
> this, or how to fix it?
> >
> >-Charlie
> >--
> >Charlie Cleveland
> >Game programmer and designer
> >http://www.natural-selection.org
> >http://overmind.org
> >--
> >
> >
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> >
> >
> >
> >
>
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