>I undestand him. Sometimes it is hard to get code to the latest DX features that is tested on several 3D cards and OSs. OpenGL >Quake 2 code surely wont help there. Let's say you code a little freeware game or a demo and someone tells you that the >program crashes his comp. (Or you just want to be sure this wont happen.) Then you are a happy boy that you have the illegal >copy of the HL2 source that may be thoroughly checked for compatibility issues.
OMFG, how the hell is that a justification???? There are DX engines out there and if you have a problem then get debug infomation! > And I remember Gabe saying that he always felt we are a community. And a community wouldnt use/read/have illegal code from the company out of respect for that community, anyone who does isnt worthy of being part of that community. Dear god, some of the comments you people are making, you might as well goto Valve and slap them all in face and kick 'em all in the bollox, you'd be showing more respect like that, I give up, i really do.... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

