Well, you just can't get rid of the fisheye.
But depending on how you do it, the fisheye makes it look like a curved
world. (I've done mods with different views, from topdown to side
scrollers, to an isometric (even if its not true as you said and its
still neat.)

You can rotate things yourself if you have to though, you just need the
camera angles, some calcs with worldtoscreen, and some modifications to
the studio code ;)

Mind you, you could render something in tri-api, like how X-0ut cloned
Super Mario Kart ;)
http://xout.blackened-interactive.com/dump/smk_hello.jpg
http://xout.blackened-interactive.com/dump/uh-oh.jpg
http://xout.blackened-interactive.com/dump/smk_mariocircuit2.jpg
http://xout.blackened-interactive.com/dump/smk.mpg

he did a good job.
Too bad he didn't finish it ;)
I love the way HL is so customizable in the right hands..


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Andrew
Simpson
Sent: October 17, 2003 2:16 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Isometric View


Changing the angle of view like that doesn't give a true isometric view,
it
gives you a perspective view from an angle that makes it sort-of
isometric
looking.

To do true isometric view, where the x and y world axes appear to be at
30
degrees to the z axis requires the engine to do the transform from the
world
space to the camera space in a different way. The closest example is the
way
that the engine renders the hltv overviews, instead of having a
perpective
view, it produces a flat plan view.


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega"
Sergi
Sent: 17 October 2003 06:27
To: [EMAIL PROTECTED]
Subject: RE: [hlcoders] Isometric View


You can actually, pretty much the way you did commander mode in NS,
except
instead of looking totally flat; change one of the angles.


-omega
http://www.frontline2.com


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Charlie
Cleveland
Sent: October 17, 2003 1:09 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] Isometric View

Last I knew, this wasn't possible.  I heard that VALVe was possibly
going to
open up the view transform, but haven't done so yet.  I can't imagine
how
you could do this in the current SDK, but I'm sure there are way more
clever
people here then I.

-Charlie
--
Charlie Cleveland
Game programmer and designer
http://www.natural-selection.org
http://overmind.org

----- Original Message -----
From: "Jonathas Costa" <[EMAIL PROTECTED]>
To: "[hlcoders]" <[EMAIL PROTECTED]>
Sent: Thursday, October 16, 2003 8:03 PM
Subject: [hlcoders] Isometric View


> Hey everyone,
>
>    Can anyone help me with an "isometric view" article? As I didn't
find
> one, I am trying to write one.
>    Everything I know is that the "V_CalcRefdef" function is important.
But
> how? And what about the HUD?
>    And the most important question. Is really possible to make
isometric
> games with Half-Life 1?
>
> Thanks everybody!
>
> Jonathas Costa
> iMedia Games
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

---
Incoming mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.528 / Virus Database: 324 - Release Date: 16/10/2003


---
Outgoing mail is certified Virus Free.
Checked by AVG anti-virus system (http://www.grisoft.com).
Version: 6.0.528 / Virus Database: 324 - Release Date: 16/10/2003



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders




_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to