Well, you just can't get rid of the fisheye. But depending on how you do it, the fisheye makes it look like a curved world. (I've done mods with different views, from topdown to side scrollers, to an isometric (even if its not true as you said and its still neat.)
You can rotate things yourself if you have to though, you just need the camera angles, some calcs with worldtoscreen, and some modifications to the studio code ;) Mind you, you could render something in tri-api, like how X-0ut cloned Super Mario Kart ;) http://xout.blackened-interactive.com/dump/smk_hello.jpg http://xout.blackened-interactive.com/dump/uh-oh.jpg http://xout.blackened-interactive.com/dump/smk_mariocircuit2.jpg http://xout.blackened-interactive.com/dump/smk.mpg he did a good job. Too bad he didn't finish it ;) I love the way HL is so customizable in the right hands.. -omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Simpson Sent: October 17, 2003 2:16 AM To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Isometric View Changing the angle of view like that doesn't give a true isometric view, it gives you a perspective view from an angle that makes it sort-of isometric looking. To do true isometric view, where the x and y world axes appear to be at 30 degrees to the z axis requires the engine to do the transform from the world space to the camera space in a different way. The closest example is the way that the engine renders the hltv overviews, instead of having a perpective view, it produces a flat plan view. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Tony "omega" Sergi Sent: 17 October 2003 06:27 To: [EMAIL PROTECTED] Subject: RE: [hlcoders] Isometric View You can actually, pretty much the way you did commander mode in NS, except instead of looking totally flat; change one of the angles. -omega http://www.frontline2.com -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charlie Cleveland Sent: October 17, 2003 1:09 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Isometric View Last I knew, this wasn't possible. I heard that VALVe was possibly going to open up the view transform, but haven't done so yet. I can't imagine how you could do this in the current SDK, but I'm sure there are way more clever people here then I. -Charlie -- Charlie Cleveland Game programmer and designer http://www.natural-selection.org http://overmind.org ----- Original Message ----- From: "Jonathas Costa" <[EMAIL PROTECTED]> To: "[hlcoders]" <[EMAIL PROTECTED]> Sent: Thursday, October 16, 2003 8:03 PM Subject: [hlcoders] Isometric View > Hey everyone, > > Can anyone help me with an "isometric view" article? As I didn't find > one, I am trying to write one. > Everything I know is that the "V_CalcRefdef" function is important. But > how? And what about the HUD? > And the most important question. Is really possible to make isometric > games with Half-Life 1? > > Thanks everybody! > > Jonathas Costa > iMedia Games > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders --- Incoming mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.528 / Virus Database: 324 - Release Date: 16/10/2003 --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.528 / Virus Database: 324 - Release Date: 16/10/2003 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

