Tony "omega" Sergi wrote:
This one is baffling me, the whole error is this:

Resources to request: 0 bytes
Warning:  Unable to open sound/ for transfer

This part... "Unable to open sound/ for transfer" looks like the client is missing a resource file (specifically a sound file) and the server is trying to send that file to the client. There's no file name, just the 'sound' directory, which is strange. It's almost like you were able to precache a NULL filename (i.e. sound/.wav) and the server is trying to send that file to the client since the client doesn't have it.

SV_ReadClientMessage: unknown command char (255)

Not sure where the client command 0xFF (255) is coming from unless the above error caused the network stream become confused (not enough stuff was removed from the network stream after the "sound/" error occurred?

processing sound/

Trying to process the non-existant "sound/.wav" file???


Bad command character in client command
Host_EndGame: Server disconnected


I can't for the life of me figure out why that I'm getting this error, furthermore, where that it's even getting "sound/" from.

I've added debug output to PRECACHE_SOUND to see if I can find where it
could be coming from, and everything looks correct. I've made a dump of
the console here: http://omega.frontline2.com/condump.txt

Wow! You're precaching a LOT of sounds. Could this be the problem (engine limit on the number of sounds that can be precached)??? Try removing a big chunk of them and see if the error goes away. :)

--
Jeffrey "botman" Broome


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