<manual quotage here, if it looks funny, this is why ;)>
>> SV_ReadClientMessage: unknown command char (255)

> Not sure where the client command 0xFF (255) is coming from unless the
> above error caused the network stream become confused (not enough
stuff
> was removed from the network stream after the "sound/" error occurred?

This I'm not sure, when I get home I'm going to do a bitch more research
into it, and see if there is a stuffed char inside there somewhere or
not :/

>> processing sound/

> Trying to process the non-existant "sound/.wav" file???

Yeah, that's why I added the printing of all precache calls, it's all
there and looks correct, but perhaps there's some junk not visible
inside the console..

> Wow!  You're precaching a LOT of sounds.  Could this be the problem
> (engine limit on the number of sounds that can be precached)???  Try
> removing a big chunk of them and see if the error goes away.  :)

There's actually less sounds there than before I started working on the
material system, I haven't re-added everything yet...
What I am however going to do is remove one material at a time from the
script and see if that makes it go away. If it still pops up without any
materials.... then.. well.. ;)

-omega
http://www.frontline2.com




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