<manual quotage here, if it looks funny, this is why ;)> >> SV_ReadClientMessage: unknown command char (255)
> Not sure where the client command 0xFF (255) is coming from unless the > above error caused the network stream become confused (not enough stuff > was removed from the network stream after the "sound/" error occurred? This I'm not sure, when I get home I'm going to do a bitch more research into it, and see if there is a stuffed char inside there somewhere or not :/ >> processing sound/ > Trying to process the non-existant "sound/.wav" file??? Yeah, that's why I added the printing of all precache calls, it's all there and looks correct, but perhaps there's some junk not visible inside the console.. > Wow! You're precaching a LOT of sounds. Could this be the problem > (engine limit on the number of sounds that can be precached)??? Try > removing a big chunk of them and see if the error goes away. :) There's actually less sounds there than before I started working on the material system, I haven't re-added everything yet... What I am however going to do is remove one material at a time from the script and see if that makes it go away. If it still pops up without any materials.... then.. well.. ;) -omega http://www.frontline2.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders

