Excuse the title, My clipboard slipped up and I meant the title to be "Bad
command character in client command".

I figured I'd add in the full log as well:

Compressing split packet (400 -> 192 bytes)
Error: server failed to transmit file 'sound/'
Error: server failed to transmit file 'sound/'
Error: server failed to transmit file 'sound/'
Bad command character in client command
Host_EndGame: Server disconnected

-----Original Message-----
From: voogru [mailto:[EMAIL PROTECTED]
Sent: Saturday, July 03, 2004 8:08 PM
To: [EMAIL PROTECTED]
Subject: [hlcoders] SV_ReadClientMessage: unknown command char (255)

This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Hello,



For the life of me, I can't figure out this error. I've googled it and came
up upon an old hlcoders post that it may be related to precaching too many
sounds (I'm getting the exact same thing), blocking the precache sound
function also fixes the problem, however for obvious resources that's not
really an option to leave in. NS precaches 396 different sounds, which I
doubt is going over the half-life engine limit.



I've uploaded a fill list of the sounds here:
http://www.voogru.com/sounds.txt





Again, disabling the precaching of the sounds (by hooking the function and
returning 0) fixes the problem, but I'd like to know exactly what causes
this and what can be done to fix it. Does anyone have any ideas?



Thanks



- voogru.



--


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