[..]
Rockefeller



I hate people with skin no power of 2 :D


posdata:



Oh dawn!..


I forgot to give credits to the original autor of the posdata test
somewhere in the net. I am sorry for that, the original message (OT),
and this (OT).  Crap!.

That is not mine:

In order for (some) games skins to be properly rendered under GL mode,
their resolution MUST BE A POWER OF TWO.

And I don't mean evenly divisible by two. No, no no. I mean the
resolution of the skin must be exactly one of these numbers:

2 4 8 16 32 64 128 256

All the skins in SIN are 256x256. And they look great in GL Mode.
You see, some of my skins were odd numbers like 308x132. qME
automatically assigned the skin sizes in its skin wizard, and
I thought that would be OK.

Well, in the GL engine, my textures were getting downsampled
before they got sent to the card. It turns out that it's a
requirement of OpenGL. So my 308x132 skin is getting squished
down to 256x128 before getting sent to the card.



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