Sorry, half-life cheats had a client side radar 2 years ago. Anyway, now
I'll get to the point. If your radar is supposed to be in a multiplayer mod
and show players behind walls or behind you, you can't run any anticheats
because they will block those entities from showing in your radar.
but maybe he can send some simple entitys, that will change origin, but
only origin, so the netcode will only send that data and not frame,
skin, angle, etc....
the entity can va a transparent pixel, a invisible sprite, that you can
update every radar tick (if the radar update every frame, you have to
update these pixel location everyframe). Half-Life support
movetype_follow? this feature link 2 entitys to move at the same time by
server.
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