Thanks, I'm just trying to understand the overall stuff before I try to
learn bout details.

First thing is to understand how the game engine (which Valve made) calls
the game.dll (which I as the mod maker am spose to make) and where the
client.dll comes in. Non of the docs tell this. They assume I allready know.

I'll check out this link,

Thanks.

----- Original Message -----
From: "jc" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, December 25, 2003 3:17 PM
Subject: RE: [hlcoders] Huh?


> It might be easier if you had a goal, for example if you want to create
> something mappers use to put a static model in the world we could point u
to
> a specific example. Have you visited www.thewavelength.net ? that has some
> tuts and also hosts the hl tut directory thingie.
>
> jc
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of K. Mike
> Bradley
> Sent: 25 December 2003 20:05
> To: [EMAIL PROTECTED]
> Subject: [hlcoders] Huh?
>
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> I am looking thru the MP.dll source and I am trying ti find the functions
or
> entry points.
>
>
> I see in game.cpp the func ... GameDLLInit
>
> I guess this is called once by the engine?
>
> what are the func (and in what files) are the engine call backs?
>
> How does this thing work?
> --
>
>
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